約 4,431,025 件
https://w.atwiki.jp/bemani2sp/pages/3042.html
AC HAPPY SKY SP六段 STAGE TITLE BPM notes LEVEL 1st Sphere(H) 160 996 9 2nd murmur twins(H) 174 854 9 3rd quasar(H) 155 901 9 FINAL Colors(radio edit)(H) 150 1011 9 コメント・攻略 数ある6段の中で、なぜこれが選ばれたのか…。1曲目と4曲目だけで勝負が決まるアンバランスな構成。 -- 名無しさん (2017-03-19 16 57 38) 1曲目を耐え、2曲目と3曲目でしっかり回復し、4曲目を耐えろ、ということなのだろうか。いずれにせよクエ灰でガッツリ回復を狙えるくらいでなければ地力面では厳しい -- 名無しさん (2017-03-19 17 57 01) Sphere灰は相当な足切りだと思う…ノマゲ安定は五段じゃきついよ -- 名無しさん (2017-03-19 18 09 10) 7th、CSDD、ACGOLDが選ばれると思ってた。 -- 名無しさん (2017-03-20 08 03 17) 全曲刺さるcopulaよりはマシでしょう。多分。 -- 名無しさん (2017-03-20 08 04 54) copulaかacddにすべきでしょう -- 名無しさん (2017-03-20 08 37 16) 譜面の属性がバランス良くて、難易度も全曲六段中~上のACGOLDが選ばれるかなと思ってた…。 -- 名無しさん (2017-03-20 11 12 00) 古き良き六段の曲目が全部詰まってるという意味ではいいんじゃないだろうか、どうせCSDDだって1,4曲目ゲーつって文句垂れるに決まってるし、copulaは新し過ぎるからこないわけだし -- 名無しさん (2017-03-29 20 55 08) Sphereで補正入りしてそのまま低空飛行→Colorsで88まで回復した。Colorsが一番楽だったなんて人他にいるのかな? -- 名無しさん (2017-03-31 20 07 42) ↑昔から結構いたりする。テケテー地帯とそこの出口のトリルだけで決まる譜面だからなぁ。真ん中2曲は今なら5段にいてもおかしくないぐらいだから、地力上げをしっかりした方が良い。 -- 名無しさん (2017-03-31 20 33 21) 個人差はあるだろうけどスフィアゲー 当時スフィアの開幕でゲージ急行落下からジリ貧で閉店ってのを良く見た -- 名無しさん (2017-03-31 22 44 01) いっそのことCSHSの六段にすれば良かったんじゃないかと思う DAWNはブルーミンのBPMと近いし。 -- 名無しさん (2017-04-01 05 05 39) かなり懐かしさを感じるって意味ではいい段位だが2,3曲目がかなり弱い。現行と差別化したいならDistressがボスの六段を見て見たかったかも。 -- 名無しさん (2017-04-05 02 09 28) 個人的にはACDJTが良かった…。乱打階段乱打乱打って傾向の☆9総合譜面が勢ぞろいなので、五段の実力を測るにはいいと思うけど -- 名無しさん (2017-04-16 21 24 03) 既にコメにもあるけど、自分もAC 7thかAC GOLDのだったら良かったのにと思う -- 名無しさん (2017-11-23 15 49 43) CS10thとかはだめか -- 名無しさん (2017-11-23 22 35 06) hypeが無いのとラブエタ正規が単調でつまらないからダメ -- 名無しさん (2017-11-23 22 46 36) AC9thとかもいいと思う -- 名無しさん (2018-01-27 01 19 32) 名前 コメント
https://w.atwiki.jp/ws_wiki/pages/11725.html
IMC/W41-052 カード名:new generations 卯月 カテゴリ:キャラ 色:赤 レベル:3 コスト:2 トリガー:1 パワー:10000 ソウル:2 特徴:《音楽》? 【自】 このカードが手札から舞台に置かれた時、あなたは2枚まで引き、自分の手札を1枚選び、控え室に置く。 【自】 [③ 手札の《音楽》?のキャラを1枚控え室に置く]このカードがアタックした時、クライマックス置場に「できたてEvo! Revo! Generation!」があり、他のあなたの前列の、「new generations 未央」と「new generations 凛」がいるなら、あなたはコストを払ってよい。そうしたら、相手に3ダメージを与える。このダメージがキャンセルされたなら、あなたは自分のクロックの上から3枚までを、控え室に置く。(ダメージキャンセルは発生する。) R 待っていてくださって、ありがとうございます! SR 卯月・凛・未央『できたてEvo! Revo! Generation!』 レアリティ:R SR 15/10/02 今日のカード レベル3卯月。CIPドローと変わったCXシナジーを持つ。 3コストと手札の《音楽》キャラ、対応CX、前列に2枚のネーム指定キャラと、非常に要求されるコストが多様かつ多い。しかしその効果は3点バーンに加え、そのダメージがキャンセルされたらクロックを3枚も回復するという前代未聞かつ豪快なもの。new generations 未央の効果を使えばホラーは苦手も受け付けない。 エナジードリンクを使い相手をリバースさせるともう一度この回復バーンを利用できる。要求されるコストはアタックフェイズ開始時に3コストとかなり厳しいが、new generations 凛のおかげでバトルに負ける心配はほぼない。成功すれば一気にゲームエンドまで持っていける。構築を工夫し、是非狙ってみたい。 ・対応クライマックス カード名 色 トリガー できたてEvo! Revo! Generation! 黄 1・風 ・関連カード カード名 レベル/コスト スペック 色 備考 new generations 未央 1/0 4500/1/0 黄 効果発動条件 new generations 凛 2/1 4000/1/1 青 効果発動条件
https://w.atwiki.jp/japanesehiphop/pages/428.html
Format Title Artist Label Model Number Release Press 12 NEW GENERATION X BIGZAM REALITY RECORDS RLT-025 2002/--/-- - Side Track Title Produce A 1 NEW GENERATION X YAKKO 2 NEW GENERATION X(Inst) YAKKO B 3 SOLO FLIGHT YAKKO 4 SOLO FLIGHT(Inst) YAKKO PERTAIN CD AMAZON NO.1ドラフトPICK
https://w.atwiki.jp/ddrreplay/pages/450.html
「TwinBee -Generation X-」スコア&ムービーボード 1ページ目 「TwinBee -Generation X-」スコア&ムービーボード 2ページ目
https://w.atwiki.jp/bemani2sp/pages/4924.html
CS INFINITAS(202403版) SP八段 STAGE TITLE BPM notes LEVEL 1st Clione(Ryu☆ Remix)(A) 160 987 10 2nd 灼熱Beach Side Bunny(H) 153 1025 10 3rd 月光(A) 155 1246 10 FINAL gigadelic(H) 173 1116 12 コメント・攻略 バランスの取れた道中だがギガデリが続投。月光の皿複合はギガデリにも通ずるところがあると思うので、ここまでに運指を固め皿複合を鍛えておきたいところ。 -- 名無しさん (2024-03-13 13 13 57) 3曲目の月光は初段位採用だが結構いい選曲。結局はギガデリゲーなのでラス殺しに備えてゲージを貯めこむゲームになるか。 -- 名無しさん (2024-03-13 22 01 36) 1Pはミラーがいいかもしれない -- 名無しさん (2024-03-14 00 12 25) ギガデリを懐かしむに丁度いい8段。月光は庭やアポカリやLABとは変わった癖有り譜面なので注意 -- 名無しさん (2024-03-14 10 30 41) 名前 コメント
https://w.atwiki.jp/bemani2sp/pages/4310.html
AC 7th style SP九段 STAGE TITLE BPM notes LEVEL 1st R壱萬(A) 188-204 655 6 2nd Buffalo(A) 108 932 7(☆10) 3rd era(step mix)(A) 90-180 875 7(☆9) FINAL NEMESIS(A) 164 973 7+(☆11) コメント・攻略 HS変更が出来なかった時代の段位の中でもトップクラスにBPMの高低がウザい段位(CSの裏八段よりはマシだが)。但しタオルさえあればキツいのはeraの低速とNEMESISの発狂だけなので対策ゲーの側面が強い -- 名無しさん (2022-03-22 10 10 37) 名前 コメント
https://w.atwiki.jp/magham/pages/26.html
How To s Domination This is simply my own personal opinion on a tactical "How To" basis for Squad Leaders playing Domination as the Attacking faction. Mostly geared towards our new players out there that are just gaining enough points to lead their squads to victory... (or so we hope). D Side Note To place a FRAGO, simply press [SELECT]. This is now your "TCM". Simply move the Joystick, which will control the white target on the TCM. Highlight the object that you wish to FRAGO and press R1. Setting a Waypoint is exactly the same, however you must move the target to an acceptable area, and press (X). Pressing R2 will move over to the Cluster Bomb/UAV Radar command. These are deployed in the same fasion, by utilizing the Joystick and R1 to initiate. Domination - Squad Leader - Attacking. ? Place the FRAGO on the bunker that is closest to the BurnOff Tower. Leaving the FRAGO placed on the default BurnOff Tower is a severe mistake, and a definite Do-Not-Do. You will continue to face heavy opposition at the BurnOff Tower, so long as the bunkers are currently up and available. There is absolutely no point in struggling with the defending faction. You will only prove to either get very lucky and temporarily secure the BurnOff Tower, or repeatedly run to the tower which will result in repeated deaths. Take out the nearest bunker to the tower. For example if X = BurnOff Tower and O = Bunker O X O You will want to take out the LEFT (closest) O (Bunker). However, if your Bunkers are set up like SVER... where you have O O X O O At this point, you will want to communicate with the rest of your squad/platoon. FRAGO the FAR-LEFT Bunker, and work your way to the right. X in this instance can be either a BurnOff Tower or AAA. In either instance, work far-left and continue to frago the bunker directly next to it. Bunkers should be thought of as a priority at the start of a match, and the BurnOff Towers are second in heirarchy/priority. Once you eliminate the defending factions spawn points, they will have to run approximately 200-300m on foot before they can try to take the tower back from your platoon, which at this point should be picking off the lone-foot soldiers 1 -by- 1. Remember, FRAGO the bunker IMMEDIATELY before your communications are jammed. Players that are not able to communicate, or do not have a microphone, or are new to MAG, will most likely go to the flashing objective which will be a BurnOff Tower by default. If you ARE jammed before you even spawn, use your mic and repeatedly try to communicate your team to the bunker. ? Once the front-line of Bunkers have been destroyed, take the AAA immediately! Once you have your first BurnOff Tower secured, which will be located directly in the midst of the front-line of bunkers (which at this point should be destroyed), do NOT let the FRAGO sit on the 2nd BurnOff Tower. Remember, the BurnOff Towers are always FRAGO d by default, even while the FRAGo is placed elsewhere. Set this FRAGO to the AAA. Being as you re just now advancing into enemy lines, you will need the AAA destroyed to create a spawn for your platoon. Also, you will be able to call in a quick UAV for your Platoon Leader. The Platoon leader will be able to Precision Strike any bunkers that have been repaired, and even Strafing Run the respawning opposition. This whole ordeal can give you up to 2 minutes of free-reign in enemy territory. Destroying the AAA is an immediate necessity, right after the Bunkers. You can also keep the AAA FRAGO d while you are advancing through the remainder of the towers. This will result in FRAGO point at the tower and the AAA, as you re also very wisely defending the AAA from being repaired. Thus resulting in further bombing and destruction and crying from the opposition. I don t see any downfalls in this yet...! (Mortars and Motor Pools can also be FRAGO d at this point, it is your duty to make sure that your team is not being bombarded by gas and shells left and right.) ? Utilize the Cluster Bomb wisely. Please remember that you CANNOT, I repeat, CANNOT get your bombers to successfully deliver a Cluster Bomb while the AAA is still active. Very often at the very start of the match, you hear your Squad Leader initiate the Cluster Bomb, only to hear "Our bombers can t get past the Triple A!". There is no "luck" involved here, and you have to destroy the AAA before you can bomb the enemy. As a suggestion, do not cluster bomb bunkers. You will almost be guarenteed to kill friendlies. Hang on to your Cluster Bomb, because you will be able to use this on your last Tower before you open your Letter Objectives. Obviously, if you see no victory in sight, then bomb away on the Bunker/Tower. Assuming everything is running as planned, and you re on the last tower with 22 00 remaining, set the Cluster Bomb directly behind the last Tower which will be close to the enemies spawn point. Remember, with no bunkers available, the enemy will be coming FROM the Spawn - TO the Tower. Find the happy medium and rack up the kills. ? Focus your attack on ONE, Objective Letter at a time! Try your best to communicate to your Squad, that you MUST be attacking only one objective letter at a time. If your Sqaud is splitting up and trying to take both A and B, rather than just A, you ll be half as likely to succeed. Focusing your attack on Objective Letters can almost be thought of as attacking the Bunkers. Once you take one, you ll have a nice zone secured where the rest of your Platoon can congegrate without worrying about massive opposition. From there, you ll have a massive group of players surrounding you, all ready to steam-roll the next Objective over (A B, C D, E F, G H). Always start with the lower of the alphabet as a general rule. However, don t be affraid to change this up if you re failing for 5-6 minutes. Change is good! ? If you are uncomfortable being the Squad Leader - Pass Leadership! Again, just as my "Defending Squad Leader" How To will tell you Everyone deserves a chance to lead their squad to victory. However, this task can sometimes be unwanted.. or even intimidating to a player that is not on the verge of achieving victory. There is no shame in passing the leadership on to another player! It just may be that your play style is not getting the job done. Simply press [START] and press Triangle. Select NONE for the Leadership Role that you wish to change to, and the Squad Leader will be handed down to another squad member. Please remember that if you have a MIC, it is common courtesy to inform the player that becomes the Squad Leader that they are in fact... the new Squad Leader. Do not assume that they are staring at the list of squad members, as this is very often over-looked. ? Use your Waypoints! Again, just as my "Defending Squad Leader" How To will tell you Sometimes setting the correct FRAGO is just not enough. Believe it or not, new players will see this mysterious yellow badge and run directly at it trying to find that pot-o-gold. If players are not able to receive your MIC communication through their headset/TV, the Waypoint makes an excellent "Hey go here!" sign for these players. It is used to relay your route of attack to your team. Placing a Waypoint to the right of a Bunker is telling your team to rally at the waypoint and proceed to attack the bunker. ? Stay in constant contact with your PL s and OIC! Again, just as my "Defending Squad Leader" How To will tell you Do not hesitate to ask when the next available Tactical Refresh is. Ask if any listening leaders require any additional back-up if your Squad is doing a superb job and can spare a few grunts. And also, do not hesitate to ask for backup. Rather than deny yourself the joy of opening and securing your Objective Letters, by continuing onward in denial with the "I got this..." attitude... ask for help! Sometimes you just need that extra body or two to help you crush the enemy! As always, hit me with your feedback as it s appreciated. Let s keep this thread as informative and useful as possible to our new Squad Leaders out there. Tactics and Strategies
https://w.atwiki.jp/pathofexile12/pages/262.html
詳説・特徴 ジェムレベルによる変化 入手方法 関連リンク Elemental Proliferation Support Cold,Fire,Lightning,Support,AoEアイコン Sマナ倍率 110.0% Supports any skill that hits enemies, or could otherwise apply elemental ailments. クオリティ1%あたり0.5% increased Duration of Elemental Ailments on Enemies日本語訳求む Elemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)日本語訳求む 20% chance to Freeze, Shock and Ignite20%の確率でFreeze, Shock and Igniteを与える (0-19)% increased Duration of Elemental Ailments on Enemies日本語訳求む 詳説・特徴 ジェムレベルによる変化 +... レベル base_elemental_status_ailment_duration_+% elemental_status_effect_aura_radius 1 1 0 12 2 2 0 1% 12 3 4 0 2% 12 4 7 16 3% 12 5 11 22 4% 12 6 16 30 5% 13 7 20 36 6% 13 8 24 42 7% 13 9 28 48 8% 13 10 32 54 9% 13 11 36 60 10% 14 12 40 66 11% 14 13 44 72 12% 14 14 48 78 13% 14 15 52 84 14% 14 16 56 90 15% 15 17 60 96 16% 15 18 64 102 17% 15 19 67 106 18% 15 20 70 111 19% 15 21 72 114 20% 16 22 74 114 21% 16 23 76 114 22% 16 24 78 114 23% 16 25 80 114 24% 16 26 82 114 25% 17 27 84 114 26% 17 28 86 114 27% 17 29 88 114 28% 17 30 90 114 29% 17 31 91 114 29% 17 32 92 114 30% 18 33 93 114 30% 18 34 94 114 31% 18 35 95 114 31% 18 36 96 114 32% 18 37 97 114 32% 18 38 98 114 33% 18 39 99 114 33% 18 40 100 114 34% 18
https://w.atwiki.jp/bemani2sp/pages/1799.html
GENRE TITLE ARTIST bpm notes CLEAR RATE TRANCE Flowtation(Original Mix) Vincent de Moor 140 879 n%(yyyy/mm/dd) 攻略・コメント 12段階ではない時代の7なので、はっきり言って☆8レベル。リズムが単調なので押し方さえわかれば一気にクリアが見えてくるが、地力不足では16分押しが全く理解できないだろう。537_3537といったとても押しにくい配置なのでとてもリズムがとりにくいのも難しさの要因になっている。 -- 名無しさん (2012-05-11 01 37 14) 超有名トランス曲。6th1作限りで削除されたけどまた入れて欲しいなあ。 -- 名無しさん (2016-01-09 08 38 43) 名前 コメント
https://w.atwiki.jp/pspkouza/pages/85.html
PlayStationNetwork FW5.00から追加された項目です。 無線LANに接続してゲームアーカイブスやPSPの新作ゲームがタウンロードができます。 項目 内容 アカウント管理 PLAYSTATION networkのアカウントの管理やPSストアのお買い物の設定ができます PLAYSTATIONストア ゲームアーカイブスやPSPの新作ゲームがダウンロード版として買えるところです(価格はUMD版より安い!) ※この機能は必ず無線LANが必要ですので無線LANが無い人には無意味な機能です。 ダウンロード版を購入するときはPLAYSTATIONnetworkチケットが必要です。セブン-イレブンやローソンのコンビニにも千円から1万円の価格で売っています。